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Neat 1-bit art, tf choices, and monster variety/art amount!

The text on the page is unreadable right now - its dark grey on a dark grey background.

The difficulty of the game seems very easy once you get a few stat ups - I was one shotting everything after getting my first character fully tf'd. Not sure if its just a stat thing, monster ai thing, or lack of variety in gameplay (which I just found the item screen so there's some planning there!)

i forgot to change the page's text color, oops

the game is very barebones, so there's like 2 behaviors and all the enemies have the same(non-scaling) stats. i figured people would rather see tf than more mechanically interesting enemies so i put most of my effort there rather than making a balanced gameplay experience.

thanks for playing my game :)

I was about to comment, lol

I p much agree with k0bold. Definitely no difficulty scaling to the point that the choices at the end for what stats to increase just don't matter. The gameplay only really exists with the first character, then after they're fully TF'd, there's nothing to do except hold S and sometimes press W.

I don't personally see anything wrong with games that are focused more on the 'fun' than the gameplay, but I'd imagine they'd do better as stories or comics or such instead of games in those instances. Games should have a good mixture of fun gameplay to make the 'fun' more rewarding, imo.

Easy way to fix it, from what I'd see, is have every character's stats separate. So, every character has to start from 0, that way the issue of one character being fully TF'd making the game trivial isn't a thing :)