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found a bug. end the round at the same time the foes take their turn it locks up.

That's weird, I'll look into it.

(+1)

I like it; it's certainly a cute little game. I'm not sure why, though, but the enemy pathfinding is really slow for me, to the point I thought the game had frozen a few times.

It was my first time actually making pathfinding, so it's pretty unoptimized. I've got a few ideas on how I can speed it up, though. Thank you for playing my game!